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War... war never changes

Posted: Tue Jan 18, 2022 1:42 pm
by Sylfil

Nothing in this game moves me in plot, but as a shooter and stealth, it can be fun. The dialogues are weak, the goods are boring (although Curie has a cute accent), the quests are solved with a dagger in the ribs or with a rebuke in the back of the head. The climate can be great at times, and wild ghouls are a miracle - honey and tits with nutella - despite this, as long as I will remain a fan of NV until my pathetic death, here I have a sense of lukewarmness and indifference. You can pop, but to get involved? Naaaaaaa.
Even more than Arcanum technologist: badgrin:. Although since I built myself a starch factory and I do not have to fight with super-muffs for the last roll of duct tape ...

War... war never changes

Posted: Tue Jan 18, 2022 1:56 pm
by Leriel

Eve what, it's still nice if you have an accessory that allows you to build robots. You make them guards in the settlements, and you can even take them as a companion. The plot is not very much of it, but for fuck the waffle, you can construct your own robot!
$$$
I went back to the four for a moment and discovered that she had good moments in the story. The last USS Constitution voyage is an essentially fallout quest and it made me soooooo happy: mrgreen:

War... war never changes

Posted: Tue Jan 18, 2022 2:44 pm
by Triss Merigold

random selection of the scenario? :)

War... war never changes

Posted: Tue Jan 18, 2022 3:15 pm
by Irakhash

Convergence of surnames random // orc. But I like your logic // spell