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Might and Magic

Posted: Mon Dec 27, 2021 11:30 pm
by Hawking

Apparently so, but fire is the best. Sometimes it only needs to be replaced with air.
The latter companion is rather unnecessary. Find someone who gives you 10 (or 15%) of the gold found. It's always a thousand purely more.

Oh no. You will still find that the other person with Elemental Magic is immensely useful. I am considering playing a druid once. I only lose the magic of light and dark on one character. Little loss.

Might and Magic

Posted: Mon Dec 27, 2021 11:50 pm
by Onirke

Does anyone have a link to the sexy version or knows if there is a compilation available in stores?

Might and Magic

Posted: Tue Dec 28, 2021 12:39 am
by Vataes

Thank you, I haven't played it for ages, I just hope it's after ANG :)

Might and Magic

Posted: Tue Dec 28, 2021 1:21 am
by Murin

I suspect that the version given by Tk is without the Mok patch (for example, the continuous run mode is on) and immediately with the translation pasted on.

Might and Magic

Posted: Tue Dec 28, 2021 2:18 am
by Ciliren

1. Water and Earth are also useful. Depending on who and where you fight.

2. So you say that Happiness is unnecessary? //thinks

3. I have no doubts about it, but I develop the Archer more in terms of physical combat and supporting elements, such as: Disarming Traps and Perception.

4. Controversial opinion. After all, both groups of magic are powerful.

Might and Magic

Posted: Tue Dec 28, 2021 4:06 am
by Takwir

Give me times and their effectiveness. Fire magic can be dialed under 700 Incineration damage. Meteors can deal 100, one shard. For dragons. Combo meteor% starbustr clears the boards.
Actually useless. Minimal use, waste of space.
And rightly so. This is a good direction of development (after all, an archer can have a sword and an ax). However, it does not exclude support in magic. Except for his mana amount, he can be as good at it as a mage.
One person (mage) is enough to cast the hour of power and the day of the gods. The rest of the spells are of little use (the ratio of damage to cost is extremely unfavorable).

Might and Magic

Posted: Tue Dec 28, 2021 5:19 am
by Anansi

At the beginning of the game, the team cannot afford fancy spells that deal cosmic damage, because they are very expensive.
Fire Ball is more than enough in lighter locations. In addition, it can be thrown both indoors and outdoors. Of course, the farther away, the more important the stronger spells, eg Meteor Rain, but I am far from "further".

Might and Magic

Posted: Tue Dec 28, 2021 5:44 am
by Eredin

When you visit Free Heaven for the first time, you should have enough money for your first Meteor :)

Might and Magic

Posted: Tue Dec 28, 2021 7:11 am
by Triss Merigold

yoIt would be possible :) On the first level. Tested over and over again.
Since you were there, it would be worth visiting the 3DO studio, grabbing some scrap metal. At the very beginning it helps a lot.
And on the other side is the return portal. You just have to go under light fire
green nasty! ;) You didn't warn that without the Town Portal (or Lloyd's Point) leaving Dragonsands carries a great risk of frying. I had almost 30,000. gold, and with the death of the team I would lose everything. A hell of a place. Dragons pounded on all sides. We barely found a crack in their mass and fucked up to Blackshire. Fortunately, I had a few protection scrolls (I threw it before I left) and yellow firecrackers (I swallowed it), thanks to which I did not lose any lives. :-P
I doubt if the team would have managed to reach the Source of the Gods at the very beginning of the game.

Might and Magic

Posted: Tue Dec 28, 2021 7:42 am
by Gor

Well, at the very start, with +20 to stats for each character, you can go crazy! In addition, gold and items in the NWC location (I was, of course, even one of the members of the team I managed to kill) and a dream start!
And I started without that great facility. --_-

It was "a little" too far to the portal, so I did not whine being under "light" fire and ran to where my legs carried me.