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Xcom

Posted: Fri Dec 17, 2021 1:16 pm
by Vataes

I play the X-COM Enemy Within and wonder why each model only has one ARO per round --_-, by the way, is there any rule by which the games I specialize? Because I only have one stormtrooper, two heavy loads, two supports and a sniper whistle. How is it, Rebbe?

Xcom

Posted: Fri Dec 17, 2021 1:36 pm
by Matsui

You're lucky I play this too. There is no rule, this is a lottery. You buy a trait at an officer school and you know immediately what you get ... unfortunately only after you buy it.

My good advice:

: arrow: If you want to play nice, but not too high, you use one MEC trooper on the mission. If you want to play PG, take three // spell
: arrow: MEC trooper only with thrust (although the torch is styled too, but the torch will not put the berserker down quickly). And it would be best if it was a high aim sniper.
: arrow: My dream team is heavy, assault, sniper, two support and one MEC. Support the best psionic (why do I need grenades when I can use yours?).
: arrow: Support later have 2 AROs and additionally cover fire
: arrow: This game is not about killing ufok, this game is about controlling the map. Support must have a trait that extends the range of the run by three squares.
: arrow: Assault with Alloy Cannon is an incredible IMBA thing. You give rapid fire and a trait that gives + to crit after R&G. In addition, Close Combat Specialist and you even take 3 shots per round (2 in one target and one in ARO, when something comes to 4 fields). And if it also has Lightning Reflexes, you don't have to worry about anything.
: arrow: Make sure the heavy guy is high Aim is otherwise good for hasiok. My bastard bitch and i use it to wear a launcher blaster --_-
: arrow: Sniper only from In the Zone. Sometimes I get 5 frags per round.
: arrow: Invest quickly in gene labs. At first, the implant jumps like a negro. Then invisibility, then eyes (+10 to the correction for Heavy, the rest take the latter) and finally bouncing the mind control (later in the game you won't leave the base without it)

If I will play again one day, my team will consist of two snipers, two stormtroopers and two support soldiers

Xcom

Posted: Fri Dec 17, 2021 1:54 pm
by Brerg

Now imagine what Chaos Gate would look like on this // slin mechanic

Xcom

Posted: Fri Dec 17, 2021 3:22 pm
by Irakhash

Great minds think alike, I run with the same team.

Xcom

Posted: Fri Dec 17, 2021 5:09 pm
by Murin

Somehow I made the same assault, but I haven't got any better guns, I'm running with a laser scatter. And Lightning Reflexes is a must-read.

Xcom

Posted: Fri Dec 17, 2021 5:39 pm
by Kaikki

Haven't seen my post about The White March? o_O

Xcom

Posted: Fri Dec 17, 2021 7:10 pm
by Takwir

I saw, but White March pissed me off white, because the best save I kept comes from the middle of Act II --_- So that's it --_- When I cool down, I will play --_-

Xcom

Posted: Fri Dec 17, 2021 8:30 pm
by Pensmug

Mollusk. I started over: P

Xcom

Posted: Fri Dec 17, 2021 8:36 pm
by Ciliren

I have a different reflection, because the sniper trait has a weak synergy with the punch, but I was charmed by the MEC on asphalt, the trait has a 33% damage reduction in 4 squares, and we give him the ability to reduce each hit except the first to 2 damage - the computer counts it so that it takes 2 damage to 1 for trait reduction - jump into UFOs, draw fire on yourself and then watch them die. Silent Whispers Otom has become Shiva, Destroyer of Worlds optional. In addition, at the beginning of our turn, we regenerate 2 damage (max 6 per battle). Maca and makale, green hides. 8) The only weakness is mind control, but for that we have our own sniper or small asphalt. Nothing can spoil your concentration like two laser scatter blasts to the forehead.

Xcom

Posted: Fri Dec 17, 2021 9:32 pm
by Anansi

One alloy cannon blast: P.

For me, the push is err ... an optional weapon (it always hits!). Particle Cannon has the highest damage in the game :) But you have a good deal